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http://www.gamasutra.com/view/news/338725
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Mar 14, 2019 5:48 PM 1+ mon ago

"We make games for ourselves, so we know when things aren't appealing to us and we know how to appeal to us. And that's always sort of been at the very very core of our strategy."

- Chucklefish founder and lead designer on Wargroove Finn Brice on the business side of game dev.

It's no secret that running a game development company is incredibly tough, especially right now. There are always lessons to be learned when it comes to figuring out what works and what doesn't.

When asked In a recent livestream with Gamasutra about where the studio succeeds and where there's room for improvement, Chucklefish founder and lead designer on Wargroove Finn Brice admits that there's "lots and lots" of lessons to pick from.

"And the reason we do that is because we make games for ourselves, so we ...

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Improbable has created two new game development studios, one in Edmonton and one in London, to make online games powered by its SpatialOS cloud-based computing tech. The move marks Improbable's first...

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