News

1.
DEV Community
dev.to > sdkfz181tiger > getting-started-with-2d-games-using-tkinter-part-9-display-a-counter-4oil

Getting Started with 2D Games Using Tkinter (Part 9): Display a Counter

Getting Started with 2D Games Using Tkinter (Part 9): Display a Counter3+ hour, 11+ min ago  (70+ words) In this article, we will display a counter that shows how many demons remain on the screen. First, create a variable named counter to keep track of the remaining number of demons. Since counter is a global variable, don't forget…...

2.
DEV Community
dev.to > sdkfz181tiger > getting-started-with-2d-games-using-tkinter-part-6-keeping-sprites-inside-the-screen-3k5

Getting Started with 2D Games Using Tkinter (Part 6): Keeping Sprites Inside the Screen

Getting Started with 2D Games Using Tkinter (Part 6): Keeping Sprites Inside the Screen3+ hour, 38+ min ago  (95+ words) In this article, we will improve our game so that sprites cannot leave the game screen. By checking sprite coordinates, we can keep them inside the visible area. When a sprite goes outside the screen, we will use these methods…...

3.
DEV Community
dev.to > sdkfz181tiger > getting-started-with-2d-games-using-tkinter-part-3-handling-mouse-events-2fc5

Getting Started with 2D Games Using Tkinter (Part 3): Handling Mouse Events

Getting Started with 2D Games Using Tkinter (Part 3): Handling Mouse Events6+ hour, 26+ min ago  (133+ words) In this article, we will learn about mouse events. We will detect mouse movement and clicks, and retrieve their coordinates. Mouse events are bound to the Tk object as shown below. The second argument specifies the function to be executed…...

4.
DEV Community
dev.to > sdkfz181tiger > getting-started-with-2d-games-using-tkinter-part-2-creating-the-game-screen-5182

Getting Started with 2D Games Using Tkinter (Part 2): Creating the Game Screen

Getting Started with 2D Games Using Tkinter (Part 2): Creating the Game Screen6+ hour, 39+ min ago  (320+ words) In this article, we will create the game screen using Tkinter's Canvas. First, create a working folder and create a file called main.py. For details on how to create files, please refer to Saving a Program to a File....

5.
DEV Community
dev.to > millerdean > reframework-the-ultimate-power-tool-for-capcoms-re-engine-104o

REFramework: The Ultimate Power Tool for Capcom’s RE Engine

REFramework: The Ultimate Power Tool for Capcom’s RE Engine12+ hour, 18+ min ago  (624+ words) In the world of modern PC gaming, few modding tools are as transformative as REFramework. Developed by the prolific modder praydog, this open-source project has evolved from a simple FOV fixer into a massive scripting platform and VR injection suite…...

6.
DEV Community
dev.to > devteam > top-7-featured-dev-posts-of-the-week-2p6l

Top 7 Featured DEV Posts of the Week

Top 7 Featured DEV Posts of the Week12+ hour, 42+ min ago  (330+ words) Welcome to this week's Top 7, where the DEV editorial team handpicks their favorite posts from the previous week. Congrats to all the authors that made it onto the list " @kako-jun shares the story of how "vibe coding" led their open-source…...

7.
DEV Community
dev.to > sathvikcheela > building-a-high-performance-zip-puzzle-a-lume-js-masterclass-26bm

Building a High-Performance Zip Puzzle: A Lume-JS Masterclass

Building a High-Performance Zip Puzzle: A Lume-JS Masterclass13+ hour, 19+ min ago  (300+ words) If you've been on LinkedIn lately, you've likely seen the "Zip" puzzle. It's a beautifully simple grid-based game where you connect numbers in a path. While the game looks simple, implementing it with high-performance reactivity, smooth visual feedback, and infinite…...

8.
DEV Community
dev.to > abewheeler > introducing-the-sunpeak-resource-repository-1bbg

Introducing the Sunpeak Resource Repository

Introducing the Sunpeak Resource Repository13+ hour, 34+ min ago  (114+ words) Today we're launching the Sunpeak Resource Repository'ECR for ChatGPT Apps. ChatGPT Apps are built on MCP servers, but your UI resources don't need to live alongside your server code. Decoupling them provides: This opens your browser for secure OAuth authentication....

9.
DEV Community
dev.to > julianzoria > ai-wrote-a-universe-engine-based-on-physics-constants-i-need-help-testing-it-4077

AI wrote a Universe Engine based on physics constants. I need help testing it.

AI wrote a Universe Engine based on physics constants. I need help testing it.16+ hour, 3+ min ago  (314+ words) We only tested a tiny slice: 128x128x128 bits of the Universe, and for a disproportionately small amount of time compared to the real Universe (the code was only written yesterday, and I don't have the necessary computing power "at hand"). But…...

10.
DEV Community
dev.to > mu_san_cdd820a45d42450ddf > glsl-tutorial-part-1-solid-color-fill-32no

GLSL Tutorial (Part 1): Solid Color Fill

GLSL Tutorial (Part 1): Solid Color Fill18+ hour, 14+ min ago  (170+ words) When learning shader programming, the fragment shader is the most approachable and visually intuitive place to start. In this tutorial, we will use a minimal example to understand the basic structure of a GLSL shader and learn how to render…...