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DEV Community
dev.to > unitysourcecode > building-satisfying-shooting-mechanics-in-unity-a-technical-breakdown-using-a-pinata-style-shooter-1bpc

Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter

1+ hour, 9+ min ago   (452+ words) Shooting mechanics are deceptively simple to prototype and shockingly hard to make feel good. Any... Tagged with shootergame, unity3d, gamedev, mobile....

DEV Community
dev.to > albertomontagnese > anthropics-fable-and-mythos-51-more-than-a-model-update-4h5p

Anthropic's Fable and Mythos 5.1: More Than a Model Update

4+ hour, 55+ min ago   (321+ words) Fable 5.1 is the new flagship model for general availability, setting a new performance standard for coding, knowledge work, and complex problem-solving. It replaces its predecessor as the state-of-the-art option for most developers building on the platform. The key change is…...

DEV Community
dev.to > mario_jgoestarosso_5c91 > devlog-capturing-smooth-game-footage-from-a-renderer-that-never-hits-30fps-18pp

Devlog: capturing smooth game footage from a renderer that never hits 30fps

4+ hour, 53+ min ago   (655+ words) Hey guys 👋 Quick devlog on the side project. I'm building an open-world stickman superhero game. Flat white surfaces, black outlines, no textures and no colour anywhere. The whole city is built from modules on a grid rather than baked meshes,…...

DEV Community
dev.to > krish0502 > blast-radius-2bhj

Blast Radius

9+ hour, 38+ min ago   (1343+ words) Designing account-level isolation for a multi-environment Snowflake account: one environment, one identity, one grant at a time. Nine databases, fifty-five roles, and a handful of controls I built the shape for before I had the infrastructure to turn them on....

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dev.to > drinkits > i-built-a-16-bit-rpg-inside-jira-and-forge-took-away-my-server-4n6d

I built a 16-bit RPG inside Jira, and Forge took away my server

10+ hour, 16+ min ago   (1448+ words) I could not make myself log time in Jira. Not because it is hard. Because nothing happens... Tagged with atlassian, javascript, gamedev, testing....

DEV Community
dev.to > west_dcaaa3a98181e80af749 > how-i-cut-a-3d-homepage-from-91-mb-to-370-kb-without-removing-the-3d-2ad3

How I Cut a 3D Homepage from 9.1 MB to 370 KB Without Removing the 3D

10+ hour, 54+ min ago   (866+ words) A single 3D model accounted for 83.7% of my homepage's initial payload. It was a 7,833,440-byte GLB displayed in the hero of World Models Watch. The model looked good, but every mobile visitor downloaded it before deciding whether to interact with it....

DEV Community
dev.to > fm > boonfest-the-anti-sloth-game-where-generosity-means-survival-3pg8

BoonFest: The Anti-Sloth Game Where Generosity Means Survival!

13+ hour, 16+ min ago   (347+ words) This is a submission for Weekend Challenge: Generosity Edition What I Built I built... Tagged with devchallenge, weekendchallenge, ai, gamedev....

DEV Community
dev.to > kehinde_owolabi_e2e54567a > the-complete-limn-engine-learning-roadmap-from-zero-to-game-developer-21hi

🗺️ The Complete Limn Engine Learning Roadmap: From Zero to Game Developer

17+ hour, 29+ min ago   (902+ words) A step-by-step guide to learning JavaScript game development with Limn Engine — no experience required. So you want to build games. That's awesome. But where do you start? If you're like most beginners, you've probably opened a game engine tutorial and…...

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dev.to > jackzhouqd > i-called-the-slowdown-the-game-answered-with-its-biggest-update-yet-15kj

I called the slowdown. The game answered with its biggest update yet

19+ hour, 54+ min ago   (202+ words) Three days ago I wrote here about watching a Roblox game go vertical through its public API numbers. My quiet prediction at the time: the curve had to bend soon — visit growth was decelerating, and these viral Roblox games usually…...

DEV Community
dev.to > yulingg_zhang_dfbce7a345a > testing-a-deterministic-browser-game-seeds-replay-and-invalid-state-12ob

Testing a deterministic browser game: seeds, replay and invalid state

1+ day, 4+ hour ago   (374+ words) A random game is easier to debug when the same inputs produce the same result. In HoopTrait, a browser basketball project, the Lab mode combines eight selected traits and generates a fictional career. The interesting engineering problem is keeping replay,…...