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News
Getting Real Numbers Into the VPA Model: The Commands and Tools
1+ hour, 29+ min ago (504+ words) Every command below works identically whether you're on plain Kubernetes with kubectl or on OpenShift with oc. oc is a superset of kubectl, so anywhere you see kubectl you can substitute oc and get the same result, plus a couple…...
Game networking for a slow strategy game
15+ hour, 22+ min ago (796+ words) Almost everything written about game networking is about fast games. The classic material covers UDP and client-side prediction, in service of squeezing sixty snapshots per second through a home connection. Very little of it applies to the game I'm building....
Active players looked real until we asked which sessions counted
16+ hour, 28+ min ago (765+ words) I've been building Codenames AI, a small web game where an LLM plays Codenames with you. Like most solo products, I glance at a Product Health dashboard when I want a quick read on whether anyone is actually playing. One…...
Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio
23+ hour, 19+ min ago (500+ words) Most of the coverage treats this as good news wrapped in a version number. It is good news. But if you run a real project, the interesting questions are the practical ones: when does this actually reach me, what changes…...
The Language Barrier That Made Me Use AI Better
1+ day, 8+ hour ago (636+ words) I came to dev.to to translate. I stayed to steal. I mean that as the compliment it is here. On this site, "I'm stealing that line" is something you say to an author's face and they thank you for…...
*This is a submission for [DEV's Summer Bug Smash: Smash Stories](https://dev.to/bugsmash) powered by [Sentry](https://sentry.io/).*
2+ day, 3+ hour ago (329+ words) Summer Bug Smash: Smash Stories 🐛🛹 I spent 3 hours debugging before I found it. One line. That's it. The _export_textured_glb method accepted a texture_path parameter, the caller checked if the file existed, everything looked correct. But inside the method, the texture was hardcoded…...
How 97.7% of Palworld breeding recipes silently changed in 1.0 — and how to find what yours became
2+ day, 5+ hour ago (486+ words) You're not alone. Your guide isn't broken. The recipe changed. When Palworld hit 1.0, the breeding table got quietly rewritten. Almost every pairing that players had memorized from early-access now produces a different Pal. There's no in-game notice, no patch note…...
A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game
2+ day, 13+ hour ago (628+ words) Summer Bug Smash: Smash Stories 🐛🛹 This is a submission for DEV's Summer Bug Smash: Smash Stories powered by Sentry. In my browser game, Solstice Leap, the player holds to charge a leap from one floating platform to the next. The…...
WEMIX RPC: Building on a Gaming-First EVM Chain
2+ day, 13+ hour ago (295+ words) WEMIX3.0 mainnet is chain ID 1111, an EVM Layer 1 with: Connecting is boringly standard: WEMIX shares its heritage with another Korean EVM chain we've covered: Wemade originally ran its tokens and games on Ethereum and Klaytn before migrating to its own chain…...
hollowtest 0.4: pytest plugin and baseline mode
2+ day, 15+ hour ago (86+ words) hollowtest 0.4.0 is about adoption — drop it into the test run you already have, and land it on a large suite without fixing everything on day one. Same package, new entry point: After collection, hollowtest scans the modules pytest collected and…...