News
How I Built Hidden Collector Game in Unity
36+ min ago (23+ words) As part of my game development journey, I recently created Hidden Collector, a Unity-based game where. .. Tagged with unity3d, gamedev, csharp, beginners....
Software Rendering Pipeline with Backface Culling
1+ hour, 38+ min ago (18+ words) 1. Overview In this project, I implemented a simple software renderer using Python and. .. Tagged with python, graphics....
AMD Linux 7. 2 Graphics & Steam OS VRR Drivers, NVIDIA Vera CPU Benchmarks
15+ hour, 52+ min ago (1350+ words) Today's Highlights This week's top stories feature significant driver updates for AMD GPUs on Linux, including kernel enhancements for Linux 7. 2 and initial native HDMI VRR support in Steam OS. NVIDIA also showcased early benchmark results for its Vera CPU, highlighting…...
How I Built a Real-Time Quiz Platform with Next. js, Web Sockets, and Learning Science
20+ hour, 18+ min ago (1171+ words) A good live quiz has two jobs. First, it should make a room feel awake. Participants join quickly, tap answers from their phones, see feedback, and feel the tension of a leaderboard moving in real time. Second, it should help…...
Building a Free OSHA Compliance Tool " 8 Weeks Solo
1+ day, 3+ hour ago (731+ words) Commercial workplace-safety software " Protex AI, Intenseye, and the rest " runs $500 to $2, 000 a month. It watches camera feeds for PPE violations: a worker without a hard hat, a missing high-vis vest, no fall harness at height. The technology isn't exotic anymore....
Teaching a Computer to Play 4 X: How the Annhexation AI Works
1+ day, 5+ hour ago (1388+ words) This post is a tour through the Annhexation AI " explaining how it makes decisions, what it remembers between turns, and how the same core machinery produces eight distinct civilizations and four difficulty levels. Annhexation isn't open source, so rather than…...
Game Economy Simulator: Why You Should Simulate Before You Ship
2+ day, 6+ hour ago (1432+ words) Every game designer has shipped something that looked balanced on paper and broke in production. The math checked out. The spreadsheet said players would earn roughly what they spent. Then real players got into the game and the economy fell…...
how I revived and scaled Vim Royale, a pvp vim based multiplayer game to 200+ users
2+ day, 7+ hour ago (507+ words) This is a submission for the Git Hub Finish-Up-A-Thon Challenge Vim Royale is a competitive Pv P Vim editor game where you can practice, improve, and go head-to-head with friends. The idea is straightforward: two players get the same broken…...
I turned an abandoned Go project into a full terminal Arcade Game
4+ day, 5+ hour ago (701+ words) This is a submission for the Git Hub Finish-Up-A-Thon Challenge I built Nova Dash, a retro-inspired terminal arcade dungeon crawler written in Go using the Charm ecosystem. Originally, Nova Dash wasn't supposed to become a full game at all. I…...
I coded an Air Hockey game where a local SLM hacks the DOM to cheat (and trash-talks you) "
3+ day, 6+ hour ago (602+ words) Have you ever played a game where the AI realizes it's losing, gets angry, and literally inverts your. .. Tagged with javascript, webgpu, ai, gamedev....