News
How to Build Sprite Sheets for 2 D Games " A Practical Guide for Indie Devs
2+ hour, 29+ min ago (557+ words) If you're building a 2 D game " whether it's a platformer, a top-down RPG, or a Friday Night Funkin' mod " you'll eventually hit a point where managing individual image files becomes a bottleneck. That's where sprite sheets come in. A sprite…...
From Feeling to Firmware: Build Your First Haptic Feedback Device in 10 Minutes
3+ hour, 21+ min ago (781+ words) How do you feel that subtle tap on your wrist? Let's break down the technology " and build it yourself. When your Apple Watch taps your wrist to notify you, you feel it. When your PS5 controller rumbles during a race, you…...
Amazon Luna Removes Paid Games Without Refunds: Consumer Rights and Trust in Cloud Services at Stake
10+ hour, 11+ min ago (492+ words) Amazon Luna's decision to remove paid games without offering refunds exemplifies the inherent vulnerabilities of digital ownership in cloud-based services. This case study dissects the interplay between contractual frameworks, technical architectures, and corporate strategies, revealing a systemic risk to consumer…...
From Feeling to Firmware: Build Your First Haptic Feedback Device (10 Min) v6b
20+ hour, 44+ min ago (1048+ words) Subtitle: Stop asking "what motor should I use." Start with "what do I want this to feel like." You built it. The sensor detects. The motor spins. The code compiles clean. But when you hold it " the vibration is technically…...
Great at gaming? US air traffic control wants you to apply!
1+ day, 4+ hour ago (718+ words) Consider the following simplified model of a controller's decision-making loop: The gaming enthusiast, particularly those specializing in RTS games, has already internalized the logic of latent space estimation. They do not calculate distances numerically; they perceive spatial relationships in a…...
What Game Designers Actually Use: A Honest Look at Level Design and Economy Tools in 2026
2+ day, 58+ min ago (1095+ words) Ask any game designer what tools they use and you'll get a surprisingly scrappy answer. The reality is far from polished - and that's exactly what makes this space interesting. There's a recurring thread that pops up in game design communities…...
Notes on My First Factorio Mod: Why I Stopped Trusting the Shift-Click Dance
2+ day, 9+ hour ago (277+ words) If you're running 32-wagon trains with 4 chests per wagon (2 on each side), you're managing 128 chests that all have to stay perfectly in sync. I used to do the "Shift-click dance": Shift+Right Click to copy an inserter, then Shift+Left…...
Game++. Part 1. 1: C++, game engines, and architectures
3+ day, 55+ min ago (1775+ words) This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions. C++ continues to dominate the game development industry today thanks to its combination of…...
NVIDIA Is Investing in an Open Source Game Engine. Here's Why That Matters.
3+ day, 3+ hour ago (622+ words) At GDC 2026, NVIDIA did something unusual. They released a path tracing fork of Godot, the open source game engine. Not a proprietary plugin. Not a closed SDK. A full fork on Git Hub under the MIT license. This is worth…...
An NVIDIA H100 Costs $30, 000, So I Built One in My Browser. And It Works!
3+ day, 10+ hour ago (778+ words) April Fools Challenge Submission " This is a submission for the DEV April Fools Challenge In 1947, three physicists at Bell Labs invented the transistor. They won the Nobel Prize. It was a very big deal. The world celebrated. Textbooks were written....