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News
Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter
1+ hour, 9+ min ago (452+ words) Shooting mechanics are deceptively simple to prototype and shockingly hard to make feel good. Any... Tagged with shootergame, unity3d, gamedev, mobile....
Anthropic's Fable and Mythos 5.1: More Than a Model Update
4+ hour, 55+ min ago (321+ words) Fable 5.1 is the new flagship model for general availability, setting a new performance standard for coding, knowledge work, and complex problem-solving. It replaces its predecessor as the state-of-the-art option for most developers building on the platform. The key change is…...
Devlog: capturing smooth game footage from a renderer that never hits 30fps
4+ hour, 53+ min ago (655+ words) Hey guys 👋 Quick devlog on the side project. I'm building an open-world stickman superhero game. Flat white surfaces, black outlines, no textures and no colour anywhere. The whole city is built from modules on a grid rather than baked meshes,…...
Blast Radius
9+ hour, 38+ min ago (1343+ words) Designing account-level isolation for a multi-environment Snowflake account: one environment, one identity, one grant at a time. Nine databases, fifty-five roles, and a handful of controls I built the shape for before I had the infrastructure to turn them on....
I built a 16-bit RPG inside Jira, and Forge took away my server
10+ hour, 16+ min ago (1448+ words) I could not make myself log time in Jira. Not because it is hard. Because nothing happens... Tagged with atlassian, javascript, gamedev, testing....
How I Cut a 3D Homepage from 9.1 MB to 370 KB Without Removing the 3D
10+ hour, 54+ min ago (866+ words) A single 3D model accounted for 83.7% of my homepage's initial payload. It was a 7,833,440-byte GLB displayed in the hero of World Models Watch. The model looked good, but every mobile visitor downloaded it before deciding whether to interact with it....
BoonFest: The Anti-Sloth Game Where Generosity Means Survival!
13+ hour, 16+ min ago (347+ words) This is a submission for Weekend Challenge: Generosity Edition What I Built I built... Tagged with devchallenge, weekendchallenge, ai, gamedev....
🗺️ The Complete Limn Engine Learning Roadmap: From Zero to Game Developer
17+ hour, 29+ min ago (902+ words) A step-by-step guide to learning JavaScript game development with Limn Engine — no experience required. So you want to build games. That's awesome. But where do you start? If you're like most beginners, you've probably opened a game engine tutorial and…...
I called the slowdown. The game answered with its biggest update yet
19+ hour, 54+ min ago (202+ words) Three days ago I wrote here about watching a Roblox game go vertical through its public API numbers. My quiet prediction at the time: the curve had to bend soon — visit growth was decelerating, and these viral Roblox games usually…...
Testing a deterministic browser game: seeds, replay and invalid state
1+ day, 4+ hour ago (374+ words) A random game is easier to debug when the same inputs produce the same result. In HoopTrait, a browser basketball project, the Lab mode combines eight selected traits and generates a fictional career. The interesting engineering problem is keeping replay,…...