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News

DEV Community
dev.to > prasadmk > getting-real-numbers-into-the-vpa-model-the-commands-and-tools-2ol2

Getting Real Numbers Into the VPA Model: The Commands and Tools

1+ hour, 29+ min ago   (504+ words) Every command below works identically whether you're on plain Kubernetes with kubectl or on OpenShift with oc. oc is a superset of kubectl, so anywhere you see kubectl you can substitute oc and get the same result, plus a couple…...

DEV Community
dev.to > arjen_ > game-networking-for-a-slow-strategy-game-3mdi

Game networking for a slow strategy game

15+ hour, 22+ min ago   (796+ words) Almost everything written about game networking is about fast games. The classic material covers UDP and client-side prediction, in service of squeezing sixty snapshots per second through a home connection. Very little of it applies to the game I'm building....

DEV Community
dev.to > michaeltruong > active-players-looked-real-until-we-asked-which-sessions-counted-11em

Active players looked real until we asked which sessions counted

16+ hour, 28+ min ago   (765+ words) I've been building Codenames AI, a small web game where an LLM plays Codenames with you. Like most solo products, I glance at a Product Health dashboard when I want a quick read on whether anyone is actually playing. One…...

DEV Community
dev.to > oceanviewgames > unitys-path-to-coreclr-what-the-mono-cutover-means-for-your-studio-49p1

Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

23+ hour, 19+ min ago   (500+ words) Most of the coverage treats this as good news wrapped in a version number. It is good news. But if you run a real project, the interesting questions are the practical ones: when does this actually reach me, what changes…...

DEV Community
dev.to > fromzerotoship > the-language-barrier-that-made-me-use-ai-better-22me

The Language Barrier That Made Me Use AI Better

1+ day, 8+ hour ago   (636+ words) I came to dev.to to translate. I stayed to steal. I mean that as the compliment it is here. On this site, "I'm stealing that line" is something you say to an author's face and they thank you for…...

DEV Community
dev.to > sachittav > this-is-a-submission-for-devs-summer-bug-smash-smash-storieshttpsdevtobugsmash-powered-473m

*This is a submission for [DEV's Summer Bug Smash: Smash Stories](https://dev.to/bugsmash) powered by [Sentry](https://sentry.io/).*

2+ day, 3+ hour ago   (329+ words) Summer Bug Smash: Smash Stories 🐛🛹 I spent 3 hours debugging before I found it. One line. That's it. The _export_textured_glb method accepted a texture_path parameter, the caller checked if the file existed, everything looked correct. But inside the method, the texture was hardcoded…...

DEV Community
dev.to > curtain_nycto > how-977-of-palworld-breeding-recipes-silently-changed-in-10-and-how-to-find-what-yours-became-2f9p

How 97.7% of Palworld breeding recipes silently changed in 1.0 — and how to find what yours became

2+ day, 5+ hour ago   (486+ words) You're not alone. Your guide isn't broken. The recipe changed. When Palworld hit 1.0, the breeding table got quietly rewritten. Almost every pairing that players had memorized from early-access now produces a different Pal. There's no in-game notice, no patch note…...

DEV Community
dev.to > sunnhappy > a-jump-that-should-not-kill-you-fixing-a-false-game-over-in-a-threejs-arcade-game-1fgi

A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game

2+ day, 13+ hour ago   (628+ words) Summer Bug Smash: Smash Stories 🐛🛹 This is a submission for DEV's Summer Bug Smash: Smash Stories powered by Sentry. In my browser game, Solstice Leap, the player holds to charge a leap from one floating platform to the next. The…...

DEV Community
dev.to > swiftnodes > wemix-rpc-building-on-a-gaming-first-evm-chain-2m9o

WEMIX RPC: Building on a Gaming-First EVM Chain

2+ day, 13+ hour ago   (295+ words) WEMIX3.0 mainnet is chain ID 1111, an EVM Layer 1 with: Connecting is boringly standard: WEMIX shares its heritage with another Korean EVM chain we've covered: Wemade originally ran its tokens and games on Ethereum and Klaytn before migrating to its own chain…...

DEV Community
dev.to > sybilgambleyyu > hollowtest-04-pytest-plugin-and-baseline-mode-3mj0

hollowtest 0.4: pytest plugin and baseline mode

2+ day, 15+ hour ago   (86+ words) hollowtest 0.4.0 is about adoption — drop it into the test run you already have, and land it on a large suite without fixing everything on day one. Same package, new entry point: After collection, hollowtest scans the modules pytest collected and…...