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gamedev. net > news > can-a-top-down-focused-software-strategy-save-xbox-opinion-r4408

Can a top-down, focused software strategy save Xbox? | Opinion - Game Dev News

2+ hour, 7+ min ago  (120+ words) another retreat for Xbox" Mass layoffs and studio closures outweigh the strategic reset. Humble Bundle " Software / Tool Leadwerks Game Engine 5 is an all-new version that makes game development easier than ever. Dive into our video tutorials and learn everything you…...

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gamedev. net > news > nintendo-confirms-switch-1-consoles-will-be-withdrawn-from-europe-following-eu-law-change-on-batteries-r4373

Nintendo confirms Switch 1 consoles will be withdrawn from Europe following EU law change on batteries - Game Dev News

1+ day, 16+ hour ago  (105+ words) Nintendo has confirmed that the original Switch line in Europe is on a countdown to retirement. The Switch, Switch Lite, and Switch OLED Model will continue to be manufactured through 2026, but Nintendo will stop selling those hardware SKUs to European…...

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gamedev. net > news > opinion-welcome-to-the-house-of-pain-brought-to-you-by-xbox-r4368

Opinion: Welcome to the house of pain, brought to you by Xbox - Game Dev News

2+ day, 1+ hour ago  (263+ words) The piece is an opinion column reacting to Xbox's current direction, and the tone is bluntly pessimistic. Rather than treating Xbox as a stable partner for developers, it argues the platform is creating more pain than opportunity for studios that…...

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gamedev. net > news > original-switch-console-lineup-to-be-discontinued-in-europe-by-mid-february-2027-r4335

Original Switch console lineup to be discontinued in Europe by mid-February 2027 - Game Dev News

3+ day, 7+ hour ago  (71+ words) there is "no difference in functionality" between current and revised products" Mostly a lifecycle/regulatory change, not a direct dev win or loss. Humble Bundle " Software / Tool We may earn a commission if you buy through this Humble Bundle link....

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gamedev. net > news > compulsion-games-and-double-fine-confirm-independence-day-from-xbox-r4315

Compulsion Games and Double Fine confirm "Independence Day" from Xbox - Game Dev News

3+ day, 18+ hour ago  (286+ words) Compulsion Games and Double Fine have both confirmed they're leaving Xbox and returning to independent management. Compulsion says it will keep the rights to Contrast, We Happy Few, and South of Midnight, while Double Fine says ownership of its games…...

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gamedev. net > news > report-obsidian-losing-around-one-quarter-of-its-staff-to-xbox-reset-r4317

Report: Obsidian losing around one quarter of its staff to 'Xbox reset' - Game Dev News

3+ day, 15+ hour ago  (264+ words) Obsidian Entertainment, the studio behind Pentiment and The Outer Worlds, is reportedly losing 6070 employees in the latest Xbox-related cuts. That's a significant slice of the team " roughly one quarter of staff " and it lands hard because Obsidian has been one…...

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gamedev. net > news > xbox-layoffs-jobs-lost-at-bethesda-more-reported-at-id-software-r4313

Xbox layoffs: jobs lost at Bethesda, more reported at id Software - Game Dev News

3+ day, 22+ hour ago  (228+ words) Microsoft's latest Xbox restructuring is turning into a broad studio-level layoff wave, not just a corporate headcount trim. Workers have already confirmed losses at Bethesda, while Bloomberg's Jason Schreier says Zenimax Online Studios and id Software are also cutting a…...

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gamedev. net > news > the-incredible-shrinking-xbox-five-studios-3200-employees-let-go-r4311

The incredible shrinking Xbox: Five studios, 3, 200 employees let go - Game Dev News

3+ day, 23+ hour ago  (313+ words) Microsoft has moved from talking about an Xbox "reset" to executing one: 3, 200 layoffs and the divestment of five smaller studios it had acquired over the years. Half of the cuts are effective immediately, and the rest are scheduled to land…...

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gamedev. net > news > 4275

Pix GS: Pixel-Space Diffusion for Direct 3 D Gaussian Splat Generation - Game Dev News

1+ week, 12+ hour ago  (189+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Most 3 D generation pipelines still lean on latent diffusion and multi-stage cascades, which can introduce compression artifacts, accumulated errors, and a lot of…...

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gamedev. net > news > ubisoft-appoints-former-2k-and-amazon-exec-christoph-hartmann-to-lead-creative-house-2-overseeing-splinter-cell-the-division-and-ghost-recon-r4242

Ubisoft appoints former 2 K and Amazon exec Christoph Hartmann to lead Creative House 2, overseeing Splinter Cell, The Division and Ghost Recon - Game Dev News

1+ week, 1+ day ago  (268+ words) Ubisoft has named Christoph Hartmann General Manager of Creative House 2, the business unit responsible for Splinter Cell, The Division, Ghost Recon, and March of Giants. This is part of Ubisoft's broader restructuring, where major IP is being grouped into "Creative…...

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