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hackernoon. com > the-captain-of-tomorrows-tide

The Captain of Tomorrow's Tide | Hacker Noon

5+ hour, 7+ min ago  (1497+ words) The merchant ship Pharaon arrives in Marseille under the skilled command of young first mate Edmond Dant's after Captain Leclere dies during the voyage. Owner Morrel is impressed by Edmond's leadership and quietly considers promoting him to captain. Edmond also…...

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hackernoon. com > why-we-built-playerzero

Why We Built Player Zero | Hacker Noon

4+ day, 8+ hour ago  (556+ words) Player Zero has emerged from stealth with $20 million to tackle a growing problem in software engineering: AI is accelerating code creation faster than teams can maintain quality. Its platform treats software like a living system'continuously understanding architecture, learning from incidents,…...

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hackernoon. com > the-best-way-to-learn-game-design-is-to-finish-games

The Best Way to Learn Game Design Is to Finish Games

1+ week, 13+ hour ago  (40+ words) Hacker Noon Stop Over-Designing Your Game Before It's Playable Game Design Bites is a newsletter breaking down the thinking behind game design and how modern games are built....

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hackernoon. com > capturing-continuous-touchpad-input-on-windows-10

Capturing Continuous Touchpad Input on Windows 10 | Hacker Noon

1+ week, 1+ day ago  (1178+ words) Capturing continuous touchpad gestures in C++ on Windows 10 is complex due to poorly documented APIs, deprecated methods, and hardware inconsistencies....

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hackernoon. com > pixel-to-isometric-asset-creator-what-can-it-be-used-for

Pixel-to-Isometric Asset Creator: What Can It Be Used For?

1+ week, 2+ day ago  (71+ words) Hacker Noon Pixel-to-Isometric Asset Creator: What Can It Be Used For? I'm an independent creator passionate about building useful tools, simulations, and theories that make complex ideas more accessible. I explore the intersection of technology, education, and human experience'often with…...

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hackernoon. com > how-to-make-a-clicker-game-on-the-desmos-graphing-calculator

How to Make A Clicker Game on the Desmos Graphing Calculator | Hacker Noon

1+ week, 5+ day ago  (67+ words) What if I told you Desmos has everything you need to build a working arcade game? State variables, conditional logic, randomization, and even clickable objects. No Java Script. No libraries. Just math doing things math was never meant to do....

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hackernoon. com > xbox-as-a-platform-is-it-time-to-face-the-truth

Xbox as a Platform: Is It Time to Face the Truth?

1+ week, 6+ day ago  (46+ words) Hacker Noon Xbox as a Platform: Is It Time to Face the Truth? Entertainment writer. Loves games, movies, and comics. Also loves talking in the third person Should the MCU Reboot After the Avengers: Secret Wars?...

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hackernoon. com > why-skip-lists-are-the-wrong-default-for-matchmaking-queues-a-fenwick-tree-case-study

Why Skip Lists Are the Wrong Default for Matchmaking Queues: A Fenwick Tree Case Study

2+ week, 16+ hour ago  (47+ words) Hacker Noon Why Skip Lists Are the Wrong Default for Matchmaking Queues: A Fenwick Tree Case Study Software engineer building real-time multiplayer systems for games. ICPC finalist who still thinks in algorithms....

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hackernoon. com > so-you-want-to-develop-a-game-huh-3-things-every-gaming-startup-should-know-beforehand

So, You Want to Develop a Game, Huh? 3 Things Every Gaming Startup Should Know Beforehand

2+ week, 1+ day ago  (61+ words) Hacker Noon So, You Want to Develop a Game, Huh? 3 Things Every Gaming Startup Should Know Beforehand Each week, the Hacker Noon team showcases a list of startups from our Startups of The Week! 6 Best Platforms Where Gaming Startups Should…...

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hackernoon. com > i-shipped-50-ai-generated-3d-assets-into-a-unity-urp-pipeline-heres-what-actually-held-up

I Shipped 50 AI-Generated 3 D Assets Into a Unity URP Pipeline. Here's What Actually Held Up.

2+ week, 2+ day ago  (58+ words) Hacker Noon I Shipped 50 AI-Generated 3 D Assets Into a Unity URP Pipeline. Here's What Actually Held Up. Technical Artist at Meshy. What I Learned Shipping 30 AI-Generated Game Assets to Roblox in a 48-Hour Game Jam (Using Meshy)...

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