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SUPERJUMP
superjumpmagazine.com > performing-in-and-out-of-the-studio-interviewing-supergiant-games-darren-korb

Performing In and Out of the Studio: Interviewing Supergiant Games’ Darren Korb

2+ hour, 16+ min ago  (1529+ words) On a snowy weekend in mid-January, fans and industry veterans alike trudged through the snowy streets of New York City. Their purpose was to pack into the SVA Theater, just down the street from the historic Flatiron Building. The occasion?...

SUPERJUMP
superjumpmagazine.com > palmon-survival-needs-less-building-more-story

Palmon Survival Needs Less Building, More Story

2+ day, 2+ hour ago  (454+ words) Abandoned story could hold real promise I started playing Palmon Survival as part of a Swagbucks challenge. I eventually dropped off the challenge, realizing that earning Swagbucks points required a level of hyper-fixation that I lack. There are more feasible…...

SUPERJUMP
superjumpmagazine.com > claw-and-order-mewgenics-review

Claw and Order - Mewgenics Review

4+ day, 2+ hour ago  (613+ words) More cat puns than you can shake your tail at Mewgenics is a tactical turn-based roguelike in which a mad professor tasks you with breeding cats and then sending them into battle against everything from flies to fetuses, in sewers,…...

SUPERJUMP
superjumpmagazine.com > now-playing-at-superjump-issue-38

Now Playing at SUPERJUMP: Issue 38

1+ week, 3+ day ago  (598+ words) What are you playing? Much to my surprise, I'm playing Guild Wars again after (almost?) 20 years or so. I have such fond memories of the original game. It's the first (and so far, really the only) MMORPG I've played for…...

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superjumpmagazine.com > interview-creating-beat-em-up-sequel-super-alloy-crush

Interview: Creating Beat 'Em Up Sequel Super Alloy Crush

2+ week, 3+ day ago  (839+ words) Mega Monster May Cry inspiration Super Alloy Crush is an upcoming 2D sci-fi beat 'em up. It currently has no announced release date, but a demo is available on Steam. The game is being developed by Alloy Mushroom, a two-person team…...

SUPERJUMP
superjumpmagazine.com > history-of-portable-tactical-rpgs-part-1

The History of Portable Tactical RPGs, Part 1: Game Boy (1989–2003)

2+ week, 5+ day ago  (1331+ words) In this SUPERJUMP series, we will present an overview of the history of tactical RPGs on portable consoles, from the original Game Boy to the current Switch Lite. We will show how the evolution of portable hardware went hand in…...

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superjumpmagazine.com > searching-for-wonder-in-a-toxic-gaming-landscape

Searching for Wonder in a Toxic Gaming Landscape

3+ week, 7+ hour ago  (752+ words) Pulling back from the brink Fast forward thirty-two years, I'm six years old, and I've invited myself round to a friend's house under the pretence of a sleepover. In reality, I was there because I knew he owned a PlayStation....

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superjumpmagazine.com > minecraft-biome-finder-guide-for-beginners

How to Find Any Minecraft Biome Easily

3+ week, 3+ day ago  (529+ words) Shortcuts to the biome of your dreams Finding the right biome can change the whole Minecraft experience. This guide explains how biome finders work and why beginners love them. It shows simple ways to explore faster and avoid frustration. With…...

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superjumpmagazine.com > frostpunk-is-too-damn-hard-and-thats-just-fine

Frostpunk Is Too Damn Hard, and That's Just Fine

3+ week, 4+ day ago  (144+ words) Surviving past the edge Frostpunk, though, is a different kind of game. It's notoriously difficult and completely unforgiving. It's a game that frustrated me to no end, yet I could not put it down. Beyond the laws that you can…...

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superjumpmagazine.com > indie-monthly-january-2026

Indie Monthly: January 2026

1+ mon, 3+ day ago  (461+ words) A new year dawns. January is usually a bit of a slow month for entertainment, video games not exempted. However, a lull in the quantity of releases says nothing about the quality, and there were still some interesting titles dropped…...